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Mandrill 2025.6.0
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This is the complete list of members for Mandrill::Node, including all inherited members.
addMesh(uint32_t meshIndex) | Mandrill::Node | inline |
getMeshIndices() | Mandrill::Node | inline |
getTransform() const | Mandrill::Node | inline |
getVisible() const | Mandrill::Node | inline |
Node() | Mandrill::Node | |
render(VkCommandBuffer cmd, const ptr< Camera > pCamera, const ptr< const Scene > pScene) const | Mandrill::Node | |
setPipeline(ptr< Pipeline > pPipeline) | Mandrill::Node | inline |
setTransform(glm::mat4 transform) | Mandrill::Node | inline |
setVisible(bool visible) | Mandrill::Node | inline |
~Node() | Mandrill::Node |